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  2. Greenfield (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Greenfield_(Minecraft)

    [3] [4] As of April 2022, there are approximately 1.3 million downloads of the city map. [5] According to Planet Minecraft statistics, Greenfield is the third-most downloaded Minecraft map of all time. [6] Greenfield is designed to resemble the West Coast of the United States, heavily inspired by Los Angeles, [2] and is built to a one-to-one ...

  3. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering.

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w).

  5. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is √ 2 times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the ...

  6. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let H = {h 1, h 2, ..., h k} be the convex hull of P; then the farthest-point Voronoi diagram is a subdivision of the plane into k cells, one for each point in H, with the property that a point q lies in the cell corresponding to a site h i if and only if d(q, h i) > d(q, p j) for each p j ∈ S with h i ≠ p j, where d(p, q) is the Euclidean ...

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Insertion of a point may increase the number of vertices of a convex hull at most by 1, while deletion may convert an n-vertex convex hull into an n-1-vertex one. The online version may be handled with O(log n) per point, which is asymptotically optimal. The dynamic version may be handled with O(log 2 n) per operation. [1]

  8. Karger's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karger's_algorithm

    A cut (,) in an undirected graph = (,) is a partition of the vertices into two non-empty, disjoint sets =.The cutset of a cut consists of the edges {:,} between the two parts. . The size (or weight) of a cut in an unweighted graph is the cardinality of the cutset, i.e., the number of edges between the two parts

  9. Graph center - Wikipedia

    en.wikipedia.org/wiki/Graph_center

    These are the three vertices A such that d(A, B) ≤ 3 for all vertices B. Each black vertex is a distance of at least 4 from some other vertex. The center (or Jordan center [1]) of a graph is the set of all vertices of minimum eccentricity, [2] that is, the set of all vertices u where the greatest distance d(u,v) to other vertices v is