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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Vertical synchronization - Wikipedia

    en.wikipedia.org/wiki/Vertical_synchronization

    Vertical synchronization or Vsync can refer to: Analog television#Vertical synchronization, a process in which a pulse signal separates analog video fields; Screen tearing#Vertical synchronization, a process in which digital graphics rendering syncs to match up with a display's refresh rate; Vsync (library), a software library written in C# for ...

  4. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]

  5. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

  6. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image than the other eye. Quad buffering requires special support in the graphics card drivers which is disabled for most consumer cards. AMD's Radeon HD 6000 Series and newer support it. [3]

  7. Mutual authentication - Wikipedia

    en.wikipedia.org/wiki/Mutual_authentication

    Mutual authentication is a crucial security step that can defend against many adversarial attacks, [3] which otherwise can have large consequences if IoT systems (such as e-Healthcare servers) are hacked. In scheme analyses done of past works, a lack of mutual authentication had been considered a weakness in data transmission schemes.

  8. High-bandwidth Digital Content Protection - Wikipedia

    en.wikipedia.org/wiki/High-bandwidth_Digital...

    The small change is to pick the "random" key to be the encrypted key from the previous flow. Now, the attacker runs the protocol and in its pairing message it gets E(E(Km)) . Since E() is based on XOR it undoes itself, thus exposing the Km of the legitimate device.

  9. Trusted third party - Wikipedia

    en.wikipedia.org/wiki/Trusted_third_party

    Without ever having met Bob, Alice may need to obtain a key to use to encrypt messages to him. In this case, a TTP is a third party who may have previously seen Bob (in person), or is otherwise willing to vouch for that this key (typically in a public key certificate ) belongs to the person indicated in that certificate, in this case, Bob.

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