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A self-test of intelligence is a psychological test that someone can take to purportedly measure one's own intelligence.. As with other intelligence tests, a self-test of intelligence normally consists of a series of verbal and non-verbal intellectual tasks and puzzles.
Deduction board games are a genre of board game in which the players must use deductive reasoning and logic in order to win the game. While many games, such as bridge or poker require the use of deductive reasoning to some degree, deduction board games feature deductive reasoning as their central mechanic.
Deduction board games are a genre of board game in which the central mechanic is the use of deductive reasoning and logic in order to win the game. Pages in category "Deduction board games" The following 14 pages are in this category, out of 14 total.
The cover of a test booklet for Raven's Standard Progressive Matrices. Raven's Progressive Matrices (often referred to simply as Raven's Matrices) or RPM is a non-verbal test typically used to measure general human intelligence and abstract reasoning and is regarded as a non-verbal estimate of fluid intelligence. [1]
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
The non-verbal performance scale was also a critical difference from the Binet scale. The earlier Binet scale had been persistently and consistently criticized for its emphasis on language and verbal skills. [6] Wechsler designed an entire scale that allowed the measurement of non-verbal intelligence. This became known as a performance scale.
In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either to take a slightly larger share of an increasing pot, or to pass the pot to the other player. The payoffs are arranged so that if one passes the pot to one's opponent and the opponent takes ...
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.