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Strategy consultants use MECE problem structuring to break down client problems into logical, clean buckets of analysis that they can then hand out as work streams to consulting staff on the project. Similarly, MECE can be used in technical problem solving and communication.
The McKinsey engagement: a powerful toolkit for more efficient & effective team problem solving. McKinsey trilogy. Vol. 3. New York: McGraw-Hill. pp. 91–96. ISBN 978-0071497411. OCLC 166390293. Garrette, Bernard; Phelps, Corey; Sibony, Olivier (2018). Cracked it!: how to solve big problems and sell solutions like top strategy consultants.
In the field of computer science, the method is called generate and test (brute force). In elementary algebra, when solving equations, it is called guess and check. [citation needed] This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory.
The test consists of two boards with pegs and several beads with different colors. The examiner (usually a clinical psychologist or a neuropsychologist) presents the examinee with problem-solving tasks: one board shows the goal arrangement of beads, and the other board is given to the examinee with the beads in a different configuration.
The McKinsey 7S Framework is a management model developed by business consultants Robert H. Waterman, Jr. and Tom Peters (who also developed the MBWA-- "Management By Walking Around" motif, and authored In Search of Excellence) in the 1980s. This was a strategic vision for groups, to include businesses, business units, and teams. The 7 S's are ...
John Charles Chenoweth McKinsey (30 April 1908 – 26 October 1953), usually cited as J. C. C. McKinsey, was an American mathematician known for his work on game theory and mathematical logic, [2] particularly, modal logic.
One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.