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Mapnik is an open-source mapping toolkit for desktop and server based map rendering, written in C++. Artem Pavlenko, the original developer of Mapnik, set out with the explicit goal of creating beautiful maps [2] by employing the sub-pixel anti-aliasing of the Anti-Grain Geometry (AGG) library. Mapnik now also has a Cairo rendering backend
Pyglet is a library for the Python programming language that provides an object-oriented application programming interface for the creation of games and other multimedia applications. [ 1 ] [ 2 ] pyglet runs on Microsoft Windows , macOS , and Linux ; it is released under the BSD Licence . pyglet was first created by Alex Holkner.
Software to do 3D rendering that runs natively on Linux kernel-based operating systems. Pages in category "3D rendering software for Linux" The following 17 pages are in this category, out of 17 total.
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.
Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.
Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.
librsvg, (occasionally stylized as LibRsvg) [2] is a free software SVG rendering library written as part of the GNOME project, intended to be lightweight and portable. [3] The Linux command-line program rsvg-convert uses the library to turn SVG files into raster images.
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]