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  2. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    However, generally they are considerably slower (typically by a factor 2–10) than fast, non-cryptographic random number generators. These include: Stream ciphers. Popular choices are Salsa20 or ChaCha (often with the number of rounds reduced to 8 for speed), ISAAC, HC-128 and RC4. Block ciphers in counter mode.

  3. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols is generated that cannot be reasonably predicted better than by random chance.

  4. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    For Monte Carlo simulations, an LCG must use a modulus greater and preferably much greater than the cube of the number of random samples which are required. This means, for example, that a (good) 32-bit LCG can be used to obtain about a thousand random numbers; a 64-bit LCG is good for about 2 21 random samples (a little over two million), etc ...

  5. Combined linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Combined_Linear_Congruenti...

    A combined linear congruential generator (CLCG) is a pseudo-random number generator algorithm based on combining two or more linear congruential generators (LCG). A traditional LCG has a period which is inadequate for complex system simulation. [ 1 ]

  6. Mersenne Twister - Wikipedia

    en.wikipedia.org/wiki/Mersenne_Twister

    The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by Makoto Matsumoto (松本 眞) and Takuji Nishimura (西村 拓士). [1] [2] Its name derives from the choice of a Mersenne prime as its period length. The Mersenne Twister was designed specifically to rectify most of the flaws found in older PRNGs.

  7. Random number - Wikipedia

    en.wikipedia.org/wiki/Random_number

    A random number is generated by a random process such as throwing Dice. Individual numbers can't be predicted, but the likely result of generating a large quantity of numbers can be predicted by specific mathematical series and statistics .

  8. Randomness - Wikipedia

    en.wikipedia.org/wiki/Randomness

    These methods may vary as to how unpredictable or statistically random they are, and how quickly they can generate random numbers. Before the advent of computational random number generators , generating large amounts of sufficiently random numbers (which is important in statistics) required a lot of work.

  9. Blum Blum Shub - Wikipedia

    en.wikipedia.org/wiki/Blum_Blum_Shub

    Blum Blum Shub takes the form + =, where M = pq is the product of two large primes p and q.At each step of the algorithm, some output is derived from x n+1; the output is commonly either the bit parity of x n+1 or one or more of the least significant bits of x n+1.