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Deer Hunter is a series of hunting simulation video games. Originally available for Windows platform published by WizardWorks , it has since been published on MacOS, Game Boy Color, PlayStation 2, and mobile phones.
C. Cabela's Alaskan Adventures; Cabela's Big Game Hunter (video game) Cabela's Big Game Hunter 2012; Cabela's Big Game Hunter III; Cabela's Dangerous Hunts
This is a list of hunting video games developed in conjunction with Cabela's for a variety of gaming ... Cabela's Ultimate Deer Hunt: Open Season (2002) Deer Hunt ...
The game shipped more than 500,000 units by October 1998 [14] [2] [1] and more than 800,000 by January 1999. [15] According to PC Data Deer Hunter II was the best-selling game of November 1998, it was also the best-selling piece of PC software for that month, beating out the Windows 98 upgrade.
The impetus for the game was a Wal-Mart executive commenting to a WizardWorks sales representative that if he had a game about deer hunting, he could sell thousands of copies. [3] The game was developed by a five-member team in three months with a budget of $125,000. [4] The game had two add-packs, Deer Hunter Extended Season and Deer Hunter ...
Redneck Deer Huntin' (released in Europe as Deer Stalker) is a hunting simulation video game developed by Xatrix Entertainment and published by Interplay Entertainment for MS-DOS and Microsoft Windows in 1998. It is a spinoff of the 1997 first-person shooter Redneck Rampage. It was later re-released for Steam (both Windows and macOS) in 2017.
Cabela's Dangerous Hunts 2011 is a hunting video game published by Activision in conjunction with Cabela's for the Nintendo DS, PlayStation 3, Xbox 360, and Wii.It was released in the U.S. for the DS, PlayStation 3, and Xbox 360 and for the Wii on October 26, 2010; special editions of the game were released for the PlayStation 3, Xbox 360, and Wii that same day bundled with the Top Shot Elite ...
Sunstorm Interactive was an American video game developer founded in 1995 by Anthony Campiti, [1] which specialized in hunting simulators and first-person shooters. [2] The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time.
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