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  2. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    Bandwidth test software is used to determine the maximum bandwidth of a network or internet connection. It is typically undertaken by attempting to download or upload the maximum amount of data in a certain period of time, or a certain amount of data in the minimum amount of time.

  3. Help:Convert units - Wikipedia

    en.wikipedia.org/wiki/Help:Convert_units

    Unit type Unit code Unit name Area: a: are: m2: square metre Charge: coulomb: coulomb Energy: J: joule Force: N: newton Length: m: metre Magnetic field strength: T ...

  4. Speedtest.net - Wikipedia

    en.wikipedia.org/wiki/Speedtest.net

    Speedtest.net, also known as Speedtest by Ookla, is a web service that provides free analysis of Internet access performance metrics, such as connection data rate and latency. It is the flagship product of Ookla, a web testing and network diagnostics company founded in 2006, and based in Seattle, Washington , United States .

  5. Miles per hour - Wikipedia

    en.wikipedia.org/wiki/Miles_per_hour

    Miles per hour (mph, m.p.h., MPH, or mi/h) is a British imperial and United States customary unit of speed expressing the number of miles travelled in one hour. It is used in the United Kingdom , the United States , and a number of smaller countries, most of which are UK or US territories, or have close historical ties with the UK or US.

  6. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...

  7. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  8. Template:Convert - Wikipedia

    en.wikipedia.org/wiki/Template:Convert

    By {{Convert}} default, the conversion result will be rounded either to precision comparable to that of the input value (the number of digits after the decimal point—or the negative of the number of non-significant zeroes before the point—is increased by one if the conversion is a multiplication by a number between 0.02 and 0.2, remains the ...

  9. List of conversion factors - Wikipedia

    en.wikipedia.org/wiki/List_of_conversion_factors

    mph ≡ 1 mi/h = 0.447 04 m/s: mile per minute: mpm ≡ 1 mi/min = 26.8224 m/s: mile per second: mps ≡ 1 mi/s = 1 609.344 m/s: speed of light in vacuum: c: ≡ 299 792 458 m/s = 299 792 458 m/s: speed of sound in air: s: 1225 to 1062 km/h (761–660 mph or 661–574 kn) [note 1] ≈ 340 to 295 m/s: Note