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  2. Code.org - Wikipedia

    en.wikipedia.org/wiki/Code.org

    The crowdfunding effort for Hour of Code received the highest amount of funding ever raised on Indiegogo. [39] By October 2014, about forty million students had taken the Hour of Code class, [40] and a second Hour of Code was held in December 2014. [41] That year, locations for Hour of Code lessons included Apple retail stores. [42]

  3. Code For Life - Wikipedia

    en.wikipedia.org/wiki/Code_For_Life

    Code for Life is a British-based not-for-profit platform that provides free educational resources which teach children how to code in the classroom, or at home.. Rapid Router is Code for Life's browser-based shopping delivery game developed for children aged 5–14 that uses the programming languages Blockly and, in later levels, Python to teach the basic concepts of programming.

  4. CodeMonkey (software) - Wikipedia

    en.wikipedia.org/wiki/CodeMonkey_(software)

    The game was launched in May 2014 and is currently available in 23 languages. [4] The company has offices in Israel and USA. [2] [3] Since 2014, CodeMonkey launched several additional programming tools in form of games including Coding Adventure, Game Builder, [6] Dodo Does Math, Banana Tales, CodeMonkey Jr. and Beaver Achiever. [7]

  5. Hour of Code - Wikipedia

    en.wikipedia.org/?title=Hour_of_Code&redirect=no

    Code.org#Hour of Code; Retrieved from "https: ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. CodeDay - Wikipedia

    en.wikipedia.org/wiki/CodeDay

    CodeDay (formerly StudentRND or SRND) is a non-profit organization created to promote STEM education for high school and college students.. The organization is headquartered in Seattle, Washington and runs several programs for 55,000 students in 50 cities around the world focusing on "providing welcoming and diverse opportunities for under-served students to explore a future in tech and beyond."

  7. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  8. Blockly - Wikipedia

    en.wikipedia.org/wiki/Blockly

    Code.org, to teach introductory programing to millions of students in their Hour of Code program [8] Microsoft's MakeCode, "a free online learn-to-code platform where anyone can build games, code devices, and mod Minecraft" [9] [10] RoboBlockly, a web-based robot simulation environment for learning coding and math

  9. Kids Code Jeunesse - Wikipedia

    en.wikipedia.org/wiki/Kids_Code_Jeunesse

    Kids Code Jeunesse (KCJ) is a Canadian (not for profit) organization based in Montreal, Quebec, which helps children in Canada have an opportunity to learn computational thinking through code. [ 1 ] [ 2 ] [ 3 ] The organization was founded in 2013.