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Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]
Computer addiction is a form of behavioral addiction [1] that can be described as the excessive or compulsive use of the computer, which persists despite serious negative consequences for personal, social, or occupational function. [2]
One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than those who spend more than 1.5 hours. [31] A study conducted in 2011 formalized the association of video game play and an increase in food intake in teens.
Forms of technology addiction have been considered as diagnoses since the mid 1990s. [3] In current research on the adverse consequences of technology overuse, "mobile phone overuse" has been proposed as a subset of forms of "digital addiction" or "digital dependence", reflecting increasing trends of compulsive behavior among users of technological devices. [4]
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In contrast to computer and Internet addiction, computer anxiety refers to "a state of heightened tension or a feeling of apprehensive expectation". [3] Behavioral presentations of computer anxiety include: "(1) avoidance of computers and the general areas where computers are located; (2) excessive caution with computers; (3) negative remarks about computers; and (4) attempts to cut short the ...
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Internet sex addiction, also known as cybersex addiction, has been proposed as a sexual addiction characterized by virtual internet sexual activity that causes serious negative consequences to one's physical, mental, social, and/or financial well-being. [65] [66] It may be considered a form of problematic internet use. [67]