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The first Dungeons & Dragons licensed games were made by Mattel for the Intellivision.The contract required some variations to the normal Intellivision title screens with the name being capitalized and the addition of the word 'cartridge'.
The game uses the same setting as the comics, the World of Two Moons.Players can either choose to take on the roles of elves from the comics including Cutter, Skywise, and Redlance; or they can design their own characters, providing them with skills taken from a short list including Troll Lore and Wolf Riding.
Fictional characters who are members of street gangs, motorcycle gangs, prison gangs, etc. For characters involved in other types of organized crime, see Category:Fictional gangsters . Pages in category "Fictional gang members"
Elves in Dungeons & Dragons are immune to paralysis as a holdover from a game balance adjustment in Chainmail. [10] Players with elf characters could chose either the "fighting-man" or "magic-user" class to start with; multiclassing was allowed, however, elf characters could only take a max of four levels in fighter and eight levels in magic-user.
Players can use, for example, a spawned Elf to build a building on a plot or the player can focus the elf on training to build up character levels, amass an army and march them overland and defeat a neighboring monster. Or a player can focus entirely on city development and win the game in that way instead.
A small, but notable, American outlaw motorcycle gang which maintains at least 5 chapters across the nation. [77] Highway 61 MC: 1968 Auckland, New Zealand: One of the largest gangs in New Zealand, and for a time, the nation's largest outlaw motorcycle club. Also operates in the Commonwealth of Australia. [78] Highwaymen: 1954 Detroit, US
In 1989, TSR published the three core rulebooks for the second edition of their role-playing game Dungeons & Dragons. The company immediately followed this with a long series of supplementary splatbooks outlining new powers and abilities for all races and classes.