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In object-oriented programming, inheritance is the mechanism of basing an ... in C#, the base method or ... For example, the inheritance graph does not allow a ...
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).
A class hierarchy or inheritance tree in computer science is a classification of object types, ... In object-oriented programming, a class is a template that defines ...
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.
An article popular in the object-oriented programming community that gives several examples of LSP violations. Majorinc, Kazimir. "Ellipse-Circle Dilemma and Inverse Inheritance". ITI 98, Proceedings of the 20th International Conference of Information Technology Interfaces, Pula, 1998. Information Technology Interfaces, 2009. Iti '09.
Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming.