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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, a character is killed automatically if the damage is greater than the negative value of their maximum hit points. Otherwise, a player at 0 hit points must begin making "death saving throws", where an unmodified d20 roll resulting in 10 or above is a success, below 10 a failure.

  3. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The term "hit points" was coined by Dungeons & Dragons co-creator Dave Arneson. [45] [46] [47] While developing the tabletop role-playing game Dungeons & Dragons with Gary Gygax based on the latter's previous game Chainmail, Arneson felt that it was more interesting for players to manage small squads than a large army. This also allowed them to ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...

  5. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    Each group of classes has the same hit dice (determining hit point growth), THAC0 progression, and saving throw table. [23] Second edition maintains minimums in certain statistics to qualify for some classes, but removes many of the other restrictions such as one extremely low ability forcing a character into a specific class.

  6. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The thief's hit dice improved to a d6. [7] In 1st edition, thieves were swiftest to earn new levels. At the same time, thieves were sharply limited by having their essential skills (such as Open Locks and Move Silently) defined as beginning at a flat chance of success of perhaps 10-20% regardless of most circumstances, and requiring perhaps ten ...

  7. Battlesystem - Wikipedia

    en.wikipedia.org/wiki/Battlesystem

    In general, each figure in an attacking group is allowed one attack die; a group of eight figures with an Attack Dice rating of 6 rolls 8d6. The higher the roll, the more hits inflicted. The defending player rolls a number of dice equal to the number of successful hits; every roll exceeding the defender's Armor Rating cancels one hit.

  8. Fighter (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Fighter_(Dungeons_&_Dragons)

    High hit points (HP), the ability to equip strong armors, and easily the fastest THAC0 progression also helped them in combat. As an optional and very commonly used rule, fighters could also take Weapon Specialization, which offered further bonuses to hit and damage. In the Players Handbook, the hit dice for the fighter was increased to a d10. [8]

  9. d20 System - Wikipedia

    en.wikipedia.org/wiki/D20_System

    Dice used in the d20 system. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison.