Search results
Results from the WOW.Com Content Network
In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world.
The barber pole illusion is a visual illusion that reveals biases in the processing of visual motion in the human brain. Benham's top: When a disk that has lines or colours on it is spun, it can form arcs of colour. Beta movement: Movement that appears to occur when fixed pictures turn on and off. Bezold Effect
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.
Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.
Billboards and other electronic signs use apparent motion to simulate moving text by flashing lights on and off as if the text is moving.. The term illusory motion, or motion illusion or apparent motion, refers to any optical illusion in which a static image appears to be moving due to the cognitive effects of interacting color contrasts, object shapes, and position. [1]
This is a list of films that showcase stop motion animation, and is divided into four sections: animated features, TV series, live-action features, and animated shorts. This list includes films that are not exclusively stop motion.
A clay model of a chicken, designed to be used in a clay stop motion animation [1]. Stop motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back.
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...