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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition ...

  3. Pull-to-refresh - Wikipedia

    en.wikipedia.org/wiki/Pull-to-refresh

    Pull-to-refresh in the Wikipedia mobile app. Pull-to-refresh is a touchscreen gesture developed by Loren Brichter.It consists of touching the screen of a computing device with a finger or pressing a button on a pointing device, dragging the screen downward with the finger or pointing device, and then releasing it, as a signal to the application to refresh the contents of the screen.

  4. Pointing device gesture - Wikipedia

    en.wikipedia.org/wiki/Pointing_device_gesture

    The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.

  5. Fluent Design System - Wikipedia

    en.wikipedia.org/wiki/Fluent_Design_System

    Fluent Design System (codenamed "Project Neon"), [11] officially unveiled as Microsoft Fluent Design System, [12] is a design language developed in 2017 by Microsoft.Fluent Design is a revamp of Microsoft Design Language 2 (sometimes erroneously known as "Metro", the codename of Microsoft Design Language 1) that includes guidelines for the designs and interactions used within software designed ...

  6. Multi-touch - Wikipedia

    en.wikipedia.org/wiki/Multi-touch

    Instead of placing windows all over the screen, the windowing manager, Con10uum, uses a linear paradigm, with multi-touch used to navigate between and arrange the windows. [62] An area at the right side of the touch screen brings up a global context menu, and a similar strip at the left side brings up application-specific menus.

  7. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it. It ...

  8. Gesture-enhanced single-touch - Wikipedia

    en.wikipedia.org/wiki/Gesture-enhanced_single-touch

    An important technical reason for the limitation to gesture-enhanced single-touch instead of allowing dual-touch or multi-touch is the type of sensor hardware in the display. Many touchscreen technologies obtain two independent measurements per touch to acquire a 2-dimensional position. Given two distinct touches, however, this returns two ...

  9. Windows Console - Wikipedia

    en.wikipedia.org/wiki/Windows_Console

    The second is the full-screen mode. In Windows XP and earlier, the full-screen console uses a hardware text mode and uploads a raster font to the video adapter. This is analogous to a text system console. This early full-screen mode only supports VGA-compatible text modes, giving it a maximum character resolution of 80 columns by 28 rows. [2]

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