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Setting may refer to the social milieu in which the events of a novel occur. [3] [4] The elements of the story setting include the passage of time, which may be static in some stories or dynamic in others with, for example, changing seasons. A setting can take three basic forms. One is the natural world, or in an outside place.
In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). [1] [2] [3] The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. [2]
Narrative art is art that tells a story, either as a moment in an ongoing story or as a sequence of events unfolding over time. This in retrospect makes a good portion of art narrative art. Landscapes and portraits however do not meet the criteria of the definition provided, though they might be, depending on the artist's intention.
Some students and educators engage in "place-based education" in order to improve their "sense(s) of place," as well as to use various aspects of place as educational tools in general. The term is used in urban and rural studies in relation to place-making and place-attachment of communities to their environment or homeland.
In an online article on writing Dawn Arkin writes about the importance of location to the author's art: Setting has become a very important part of most novels. Creating a fictional location has many advantages for the writer. You get to name the town, streets, businesses, schools, etc. Everything inside your town is under your control.
The composition of a picture is different from its subject (what is depicted), whether a moment from a story, a person or a place. Many subjects, for example Saint George and the Dragon, are often portrayed in art, but using a great range of compositions even though the two figures are typically the only ones shown.
[2] [4] In animation, shapes are used to give a character a distinct personality and features, with the animator manipulating the shapes to provide new life. [1] There are different types of shapes an artist can use and fall under either geometrical shapes, defined by mathematics, or organic shapes, created by an artist.
However, Chaucer tends to take his personifications in the direction of being more complex characters and give them different names, as when he adapts part of the French Roman de la Rose (13th century). The English mystery plays and the later morality plays have many personifications as characters, alongside their biblical figures.