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  2. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Mesa; Metal developed by Apple.

  4. Java 3D - Wikipedia

    en.wikipedia.org/wiki/Java_3D

    Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed acyclic graph (DAG). Compared to other solutions, Java 3D is not only a wrapper around these graphics APIs, but an interface that encapsulates the graphics programming using a true object-oriented approach.

  5. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    On many Unix systems and early dial-up bulletin board systems the only common standard for box-drawing characters was the VT100 alternate character set (see also: DEC Special Graphics). The escape sequence Esc ( 0 switched the codes for lower-case ASCII letters to draw this set, and the sequence Esc ( B switched back:

  6. Java 2D - Wikipedia

    en.wikipedia.org/wiki/Java_2D

    Java 2D is an API for drawing two-dimensional graphics using the Java programming language. Every Java 2D drawing operation can ultimately be treated as filling a shape using a paint and compositing the result onto the screen .The Java 2D is a set of classes for advanced 2D graphics and imaging.

  7. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  8. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  9. PIC (markup language) - Wikipedia

    en.wikipedia.org/wiki/PIC_(markup_language)

    Command, Graphics In computing , Pic is a domain-specific programming language by Brian Kernighan for specifying line diagrams . The language contains predefined basic linear objects: line, move, arrow, and spline, the planar objects box, circle, ellipse, arc, and definable composite elements.