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  2. Motion controller - Wikipedia

    en.wikipedia.org/wiki/Motion_controller

    [9] [8] [12] Oculus later switched to an "inside-out" tracking system for Oculus Quest and Rift S, where the controllers are tracked by cameras in the headset itself. [12] The Nintendo Switch hybrid home/portable console and its included Joy-Con controllers feature 6DOF sensors in each controller in the pair as well as in the main body of the ...

  3. Oculus Rift - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift

    Oculus Medium is a Painting Experience for Oculus Rift. Education. A library workstation with an Oculus Rift. The Oculus Rift is increasingly used in universities and schools as an educational tool. [87] The ability to provide an immersive, engaging environment can assist a diverse range of students for learning.

  4. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    In March 2014, the project's parent company Oculus VR was acquired by Facebook for $2 billion. [11] The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016. [12] In March 2014, Sony demonstrated a prototype headset for PlayStation 4, [13] which was later named PlayStation VR. [14]

  5. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    Oculus Rift DK2 worn at a research showcase (Leap Motion sensor attached to the front)As a head-mounted display (HMD) designer at the University of Southern California Institute for Creative Technologies, Palmer Luckey earned a reputation for having the largest personal collection of HMDs in the world and was a longtime moderator in Meant to be Seen (MTBS)'s discussion forums.

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...

  7. Oculus Rift CV1 - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift_CV1

    Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.

  8. Pose tracking - Wikipedia

    en.wikipedia.org/wiki/Pose_tracking

    The original Oculus Rift utilizes this technique, placing a constellation of IR LEDs on its headset and controllers to allow external cameras in the environment to read their positions. [7] This method is the most mature, having applications not only in VR but also in motion capture technology for film. [8]

  9. Oculus Touch - Wikipedia

    en.wikipedia.org/wiki/Oculus_Touch

    Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus) virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch ...