Search results
Results from the WOW.Com Content Network
SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games ...
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. [2] The last was the Oculus Rift S, discontinued in April 2021. The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public.
If you own an Oculus Rift headset, good news: It should work as normal again. The Facebook-owned division was caught off guard yesterday when a number of units suddenly stopped working. The ...
SteamVR was first introduced for the Oculus Rift headset in 2014, [219] and later expanded to support other virtual reality headsets. [220] [221] [218] [222] Initially released for support on Windows, macOS, and Linux, Valve dropped macOS support for SteamVR in May 2020. [223]
Oculus Go headset. On October 11, 2017, Oculus unveiled the Oculus Go, a mobile VR headset manufactured by Xiaomi (the device was released in the Chinese market as the Xiaomi Mi VR). Unlike the Oculus Rift, the Go is a standalone headset which is not dependent on a PC for operation.
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.