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  2. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.

  3. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Thus, GPUs can process far more pictures and graphical data per second than a traditional CPU. Migrating data into graphical form and then using the GPU to scan and analyze it can create a large speedup. GPGPU pipelines were developed at the beginning of the 21st century for graphics processing (e.g. for better shaders).

  4. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering), without the use of extensive indirection – thus immediate – to retained resources. [1] It does not preclude the use of double-buffering. Retained mode is an alternative approach.

  5. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.

  6. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Application developers also have the preference on how GPU commands are executed on which GPUs and provides suggestion on which GPU a certain command is most efficient to execute (commands to render a scene can be executed by the discrete GPU while post-processing and display can be handled by the integrated GPU). [8]

  7. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel represents only a single point on this grid, not a volume; the space between each voxel is not represented in a voxel-based dataset. Depending on the type of data and the intended use for the dataset, this missing information may be reconstructed and/or approximated, e.g. via interpolation.

  8. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    The GL 2.1 object model was built upon the state-based design of OpenGL. That is, to modify an object or to use it, one needs to bind the object to the state system, then make modifications to the state or perform function calls that use the bound object. Because of OpenGL's use of a state system, objects must be mutable.

  9. Larrabee (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Larrabee_(microarchitecture)

    Almost a decade later, on June 12, 2018; the idea of an Intel dedicated GPU was revived again with Intel's desire to create a discrete GPU by 2020. [6] This project would eventually become the Intel Xe and Intel Arc series, released in September 2020 and March 2022, respectively - but both were unconnected to the work on the Larrabee project.