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They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to combine with normal-maps. Lightmaps may also store separate precalculated components of lighting information for semi-dynamic lighting with shaders, such as ambient-occlusion ...
Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...
In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world.
The materials used for the LED have a direct band gap with energies corresponding to near-infrared, visible, or near-ultraviolet light. LED development began with infrared and red devices made with gallium arsenide. Advances in materials science have enabled making devices with ever-shorter wavelengths, emitting light in a variety of colors.
Solid-state light emitting diodes can be produced to be efficient sources of near-monochromatic infrared energy. Such sources can be rapidly modulated for communication systems and control signals. A light emitting diode can be closely coupled to an optical fiber, allowing infrared signals to be sent up to scores of kilometres without ...
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Ambient light sources illuminate objects even when no other light source is present. [6] The intensity of ambient light is independent of direction, distance, and other objects, meaning the effect is completely uniform throughout the scene. [6] This source ensures that objects are visible even in complete darkness. [5]
Globars are used as infrared sources for spectroscopy because their spectral behavior corresponds approximately to that of a Planck radiator (i.e. a black body). Alternative infrared sources are Nernst lamps, coils of chrome–nickel alloy or high-pressure mercury lamps. The technical term Globar is an English portmanteau word consisting of ...