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  2. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  3. VirtualDJ - Wikipedia

    en.wikipedia.org/wiki/VirtualDJ

    VirtualDJ is the successor to AtomixMP3, the first version of which dates from September 2000. The development of AtomixMP3 stopped in December 2003 as soon as its successor VirtualDJ was marketed. VirtualDJ existed in three different versions until 2009: Home Edition (sold in stores), PRO (only available online), and Limited Version (free with ...

  4. Mixxx - Wikipedia

    en.wikipedia.org/wiki/Mixxx

    Mixxx is a DJ Automation and digital DJ performance application [6] and includes many features common to digital DJ solutions as well as some unique ones: It natively supports advanced MIDI and HID DJ controllers, is licensed under the GPL-2.0-or-later and runs on all major desktop operating systems. [7] The project was started in early 2001 ...

  5. VirtualDJ Radio - Wikipedia

    en.wikipedia.org/wiki/VirtualDJ_Radio

    VirtualDJ Radio is a live mixed webradio with DJs around the world. [1] It started in 2005 with one channel, where DJs mixed mostly house and dance music. In 2008, a new channel was added for DJs mixing urban music such as hiphop, dancehall and reggaeton. In 2010, a third channel was added for trance, minimal, progressive house, tech house and ...

  6. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Graphics pipeline. The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1] Once a 3D model is generated, the graphics ...

  7. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

  8. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources ...

  9. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    opengl.org. OpenGL (Open Graphics Library[4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.