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  2. Cognitive pretesting - Wikipedia

    en.wikipedia.org/wiki/Cognitive_pretesting

    Whatever method used in the actual interview or test should be used in this method of pretesting. [1] [8] Cognitive pretesting (cognitive interviewing)- very similar to conventional pretesting. However, the participants are actively being asked about the questions as they take the test. It's conducted during the interview or test. [1] [6]

  3. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Software testing can often be divided into white-box and black-box. These two approaches are used to describe the point of view that the tester takes when designing test cases. A hybrid approach called grey-box that includes aspects of both boxes may also be applied to software testing methodology. [31] [32]

  4. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    The philosophy behind the RITE method is described as: "1) once you find a problem, solve it as soon as you can, and 2) make the decision makers part of the research team." [5] In this way it is a bridge between a strict research method and a design method...and in many ways it represents a participatory design method. Since its official ...

  5. Research software engineering - Wikipedia

    en.wikipedia.org/wiki/Research_software_engineering

    Research software engineering is the use of software engineering practices, methods and techniques for research software, i.e. software that was made for and is mainly used within research projects. The term was proposed in a research paper in 2010 in response to an empirical survey on tools used for software development in research projects. [1]

  6. Empirical software engineering - Wikipedia

    en.wikipedia.org/wiki/Empirical_software_engineering

    Empirical software engineering (ESE) [1] is a subfield of software engineering (SE) research that uses empirical research methods to study and evaluate an SE phenomenon of interest. The phenomenon may refer to software development tools/technology, practices, processes, policies, or other human and organizational aspects.

  7. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    A think-aloud (or thinking aloud) protocol is a method used to gather data in usability testing in product design and development, in psychology and a range of social sciences (e.g., reading, writing, translation research, decision making, and process tracing).

  8. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.

  9. Session-based testing - Wikipedia

    en.wikipedia.org/wiki/Session-based_testing

    The mission in Session Based Test Management identifies the purpose of the session, helping to focus the session while still allowing for exploration of the system under test. According to Jon Bach, one of the co-founders of the methodology, the mission explains "what we are testing or what problems we are looking for." [1]: 1–2

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