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Brad Cox refined the concept of a software component in the 1980s. [7] He attempted to create an infrastructure and market for reusable third-party components by inventing the Objective-C programming language. [8] IBM introduced System Object Model (SOM) in the early 1990s. [9] Microsoft introduced Component Object Model (COM) in the
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components. [1] [2]
This idea is the underpinning for the plug-and-play capability of component-based systems and promotes software reuse. [2] Larger pieces of a system's functionality may be assembled by reusing components as parts in an encompassing component or assembly of components, and wiring together their required and provided interfaces. [2]
The component diagram extends the information given in a component notation element. One way of illustrating a component's provided and required interfaces is through a rectangular compartment attached to the component element. [3] Another accepted way of presenting the interfaces is the ball-and-socket graphic convention.
Component (group theory), a quasi-simple subnormal sub-group; Connected component (graph theory), a maximal connected subgraph; Connected component (topology), a maximal connected subspace of a topological space; Vector component, result of the decomposition of a vector into various directions
Pages in category "Component-based software engineering" The following 37 pages are in this category, out of 37 total. This list may not reflect recent changes .
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications.It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
In engineering, hardware architecture refers to the identification of a system's physical components and their interrelationships. This description, often called a hardware design model , allows hardware designers to understand how their components fit into a system architecture and provides to software component designers important information ...