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Kevin Siembieda - worked at Judges Guild illustrating adventure modules for Dungeons & Dragons, RuneQuest, and Traveller, 1979-1981); after founding Palladium Books, his art and cartography were featured in The Mechanoid Invasion, first edition Palladium Fantasy and Heroes Unlimited, and early Rifts titles; Dan Smith - interior art for GURPS books
The positive response to the "Plane Shift" articles lead to the 2018 publication of Guildmasters' Guide to Ravnica, a full hardcover setting guide to the Magic setting of Ravnica for Dungeons & Dragons. [10] [11] Wyatt was the lead designer on Guildmasters’ Guide to Ravnica (2018) [12] and he stated "this book is, essentially, Plane Shift ...
Daniel Horne has produced interior and cover illustrations for role-playing game books since 1986. In addition to several covers for Dragon and Dungeon magazine, Horne illustrated the covers of several Dungeons & Dragons books, including Talons of Night (1987), The Shattered Statue (1987), Fate of Istus (1989), Dark and Hidden Ways (1990), and the World Builder's Guidebook (1996).
Tyler Wilde, for PC Gamer in 2017, compared using Roll20 and Tabletop Simulator to play Dungeons & Dragons. He wrote that Roll20 "is the cheaper, more practical solution for remote D&D: a clean mapping interface, easy access to official reference material, built-in video chat, and quick dice rolls. More serious players will probably prefer it ...
In 2014, Scott Taylor of Black Gate, named Jim Holloway as #6 in a list of The Top 10 RPG Artists of the Past 40 Years, saying "To me, his ability to bring a homespun gaming humor to his work often outweighs the serious quality he can also show us, like his battle scenes, but there is no doubt after looking at his resume just how important Jim has been to the genre for the past thirty years."
Todd Wills Lockwood (born July 9, 1957) [1] is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game Dungeons & Dragons, and for his covers for the books of R. A. Salvatore.
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In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...