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  2. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a company, its services, and its products. [1]

  3. Experience architecture - Wikipedia

    en.wikipedia.org/wiki/Experience_architecture

    Experience architecture (XA) is the art of articulating a clear user story/journey through an information architecture, interaction design and experience design that an end user navigates across products and services offered by the client or as intended by the designer. This visual representation is intended not only to highlight the systems ...

  4. Interaction design - Wikipedia

    en.wikipedia.org/wiki/Interaction_design

    Interaction design borrows from a wide range of fields like psychology, human-computer interaction, information architecture, and user research to create designs that are tailored to the needs and preferences of users. This involves understanding the context in which the product will be used, identifying user goals and behaviors, and developing ...

  5. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces.. A design pattern is a formal way of documenting a solution to a common design problem.

  6. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  7. Interaction Design Foundation - Wikipedia

    en.wikipedia.org/wiki/Interaction_Design_Foundation

    The centerpieces of the Interaction-Design.org are their online design courses, their local chapters in more than 150 countries, and their peer reviewed Encyclopedia of Human-Computer Interaction, which currently holds 40+ textbooks written by 100+ leading designers and professors as well as commentaries and HD video interviews shot around the ...

  8. Design system - Wikipedia

    en.wikipedia.org/wiki/Design_system

    A design token is a named variable that stores a specific design attribute, such as a color, typography setting, spacing value, or other design decision. Design tokens serve as a single source of truth for these attributes across an entire brand or system, and provide a wide array of benefits such as abstraction, flexibility, scalability, and ...

  9. Customer experience - Wikipedia

    en.wikipedia.org/wiki/Customer_experience

    Customer experience, sometimes abbreviated to CX, is the totality of cognitive, affective, sensory, and behavioral responses of a customer during all stages of the consumption process including pre-purchase, consumption, and post-purchase stages.

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