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  2. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    Essentially, encapsulation prevents external code from being concerned with the internal workings of an object. Encapsulation allows developers to present a consistent interface that is independent of its internal implementation. As one example, encapsulation can be used to hide the values or state of a structured data object inside a class.

  3. List of abstractions (computer science) - Wikipedia

    en.wikipedia.org/wiki/List_of_abstractions...

    Defines an object that encapsulates interaction between a set of objects, promoting loose coupling by keeping them from referring to each other explicitly. Memento pattern: Allows for capturing and externalizing an object’s internal state so that it can be restored later, all without violating encapsulation. Observer pattern

  4. Information hiding - Wikipedia

    en.wikipedia.org/wiki/Information_hiding

    Encapsulation also protects the integrity of the component, by preventing users from setting the internal data of the component into an invalid or inconsistent state. Another benefit of encapsulation is that it reduces system complexity and thus increases robustness, by limiting the interdependencies between software components. [2]

  5. Hardware abstraction - Wikipedia

    en.wikipedia.org/wiki/Hardware_abstraction

    A hardware abstraction layer (HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. . Its function is to hide differences in hardware from most of the operating system kernel, so that most of the kernel-mode code does not need to be changed to run on systems with different hardwa

  6. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    The term encapsulation refers to the hiding of state details, but extending the concept of data type from earlier programming languages to associate behavior most strongly with the data, and standardizing the way that different data types interact, is the beginning of abstraction.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    An abstraction and its implementation should be defined and extended independently from each other. A compile-time binding between an abstraction and its implementation should be avoided so that an implementation can be selected at run-time. When using subclassing, different subclasses implement an abstract class in different ways.

  8. Loose coupling - Wikipedia

    en.wikipedia.org/wiki/Loose_coupling

    Coupling refers to the degree of direct knowledge that one component has of another. Loose coupling in computing is interpreted as encapsulation versus non-encapsulation. An example of tight coupling is when a dependent class contains a pointer directly to a concrete class which provides the required behavior.

  9. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    For example, an object can send an area message to another object and the appropriate formula is invoked whether the receiving object is a rectangle, circle, triangle, etc. Methods also provide the interface that other classes use to access and modify the properties of an object; this is known as encapsulation. Encapsulation and overriding are ...