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  2. Complete Idiot's Guides - Wikipedia

    en.wikipedia.org/wiki/Complete_Idiot's_Guides

    Pearson Education acquired Macmillan General Reference (MGR) from Simon & Schuster in 1998 and retained the line while the rest of MGR was sold to IDG Books. [1] Alpha moved from Pearson Education to Penguin Group in 2003. Alpha became part of sister company DK in 2012. [2] The line parallels the For Dummies books. The editorial offices for the ...

  3. Laboratory quality control - Wikipedia

    en.wikipedia.org/wiki/Laboratory_quality_control

    Laboratory quality control is designed to detect, reduce, and correct deficiencies in a laboratory's internal analytical process prior to the release of patient results, in order to improve the quality of the results reported by the laboratory.

  4. For Dummies - Wikipedia

    en.wikipedia.org/wiki/For_Dummies

    For Dummies is an extensive series of instructional reference books which are intended to present non-intimidating guides for readers new to the various topics covered. The series has been a worldwide success with editions in numerous languages.

  5. Adventure Construction Set - Wikipedia

    en.wikipedia.org/wiki/Adventure_Construction_Set

    Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64 , then for the Apple II , Amiga , and MS-DOS .

  6. Lab notebook - Wikipedia

    en.wikipedia.org/wiki/Lab_notebook

    Lab notebook with the complete record of the experiments underlying a published paper. [1] Chemistry stencils that used to be used for drawing equipment in lab notebooks. A laboratory notebook ( colloq. lab notebook or lab book ) is a primary record of research .

  7. Experimental economics - Wikipedia

    en.wikipedia.org/wiki/Experimental_economics

    Generality in games is addressed by replacing fixed parameters with "self-tuning" functions of experience, allowing pseudo-parameters to change over the course of a game and to also vary systematically across games. Modern experimental economists have done much notable work recently. Roberto Weber has raised issues of learning without feedback.

  8. Tutorial - Wikipedia

    en.wikipedia.org/wiki/Tutorial

    At the two campuses of St. John's College, U.S. and a few other American colleges with a similar version of the Great Books program, a "tutorial" is a class of 12–16 students who meet regularly with the guidance of a tutor. The tutorial focuses on a certain subject area (e.g., mathematics tutorial, language tutorial) and generally proceeds ...

  9. Adventure Game Interpreter - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Interpreter

    The technical complexity of King's Quest made it a burden to write in assembly language, so the programmers created a game engine to simplify development. The engine comprised a bespoke programming language called the Game Adaptation Language, [1] a compiler, and a bytecode interpreter (the Adventure Game Interpreter). [3]

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