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  2. Asynchronous procedure call - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_procedure_call

    A reusable asynchronous procedure is termed Actor. In the Actor model two ports are used: one to receive input, and another (hidden) port to handle the input. In Dataflow programming many ports are used, passing to an execution service when all inputs are present.

  3. Asynchronous system - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_system

    The primary focus of this article is asynchronous control in digital electronic systems. [1] [2] In a synchronous system, operations (instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals. An asynchronous system, in contrast, has no global clock. Asynchronous systems do not depend on strict arrival ...

  4. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchronous method dispatch (AMD), a data communication method used when there is a need for the server side to handle a large number of long lasting client requests. [3] Using synchronous method dispatch (SMD), this scenario may turn the server into an unavailable busy state resulting in a connection failure response caused by a network ...

  5. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The most common asynchronous signalling, asynchronous start-stop signalling, uses a near-constant 'bit' timing (+/- 5% local oscillator required at both ends of the connection [2]). Using this method, the receiver detects the 'first' edge transition... (the START bit), waits 'half a bit duration' and then reads the value of the signal.

  6. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    ECMAScript—uses promises for asynchronous operations; Eiffel—through its SCOOP mechanism based on the concepts of Design by Contract; Elixir—dynamic and functional meta-programming aware language running on the Erlang VM. Erlang—uses synchronous or asynchronous message passing with no shared memory

  7. Synchronous programming language - Wikipedia

    en.wikipedia.org/wiki/Synchronous_programming...

    A synchronous programming language is a computer programming language optimized for programming reactive systems. Computer systems can be sorted in three main classes: Transformational systems take some inputs, process them, deliver their outputs, and terminate their execution.

  8. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  9. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Even when synchronous handling appears to block execution, the underlying mechanism in many systems is still asynchronous, managed by the event loop. [1] [2] Events can be implemented through various mechanisms such as callbacks, message objects, signals, or interrupts, and events themselves are distinct from the implementation mechanisms used.