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The Power die is rolled with the five standard dice and shows how the point value of scoring category of the faces on the standard dice should be multiplied. Three faces of the Power die are marked "1," "2," and "3," which simply indicate that the score should be multiplied by the shown number.
Score: Sum of those three dice. Four of a Kind: Four dice with the same number. Score: Sum of those four dice. Small Straight: The combination 1-2-3-4-5. Score: 15 points (sum of all the dice). Large Straight: The combination 2-3-4-5-6. Score: 20 points (sum of all the dice). Full House: Any set of three combined with a different pair. Score ...
A number of related games under the Yahtzee brand have been produced. They all commonly use dice as the primary tool for game play, but all differ generally. As Yahtzee itself has been sold since 1954, the variants released over the years are more recent in comparison, with the oldest one, Triple Yahtzee, developed in 1972, eighteen years after the introduction of the parent game.
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The most important predecessor of Yahtzee is the dice game Yacht, which is an English cousin of Generala and dates back to at least 1938. [2] Wood [2] classifies Yacht, and a similar three-dice game called Crag, as sequence dice games. Yahtzee is similar to Yacht in both name and content.
Generala is a game played by two or more players. Players take turns rolling five dice. After each roll, the player chooses which dice (if any) to keep, and which to reroll. A player may reroll some or all of the dice up to two times on a turn, making a maximum of three rolls each turn.
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On each turn, the player rolls the four dice, then divides them into two pairs, adding up each pair. (For example, a player rolling a 1, 2, 3, and 6 could group them as 5 and 7, 4 and 8, or 3 and 9.) If the neutral markers are off the board, they are brought onto the board on the columns corresponding to these totals.