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  2. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    without bandwidth throttling, a server could efficiently serve only 100 active TCP connections (100 MB/s / 1 MB/s) before saturating network bandwidth; a saturated network (i.e. with a bottleneck through an Internet Access Point) could slow down a lot the attempts to establish other new connections or even to force them to fail because of ...

  3. Burstable billing - Wikipedia

    en.wikipedia.org/wiki/Burstable_billing

    Bandwidth is measured (or sampled) from the switch or router and recorded in a log file.In most cases, this is done every 5 minutes. At the end of the month, the samples are sorted from highest to lowest, and the top 5% (which equal to approximately 36 hours of a 30-day billing cycle) of data is thrown away.

  4. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    In actuality, a 64 kilobyte file is 64 × 1,024 × 8 bits in size and the 64 k circuit will transmit bits at a rate of 64 × 1,000 bit/s, so the amount of time taken to transmit a 64 kilobyte file over the 64 k circuit will be at least (64 × 1,024 × 8)/(64 × 1,000) seconds, which works out to be 8.192 seconds.

  5. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels.

  6. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.

  7. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...

  8. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The packet transmission time in seconds can be obtained from the packet size in bit and the bit rate in bit/s as: Packet transmission time = Packet size / Bit rate. Example: Assuming 100 Mbit/s Ethernet, and the maximum packet size of 1526 bytes, results in Maximum packet transmission time = 1526×8 bit / (100 × 10 6 bit/s) ≈ 122 μs

  9. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    The original DARPA Internet Protocol's RFC describes [1]: §1.4 TTL as: . The Time to Live is an indication of an upper bound on the lifetime of an internet datagram.It is set by the sender of the datagram and reduced at the points along the route where it is processed.

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