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  2. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep) References

  3. Duolingo - Wikipedia

    en.wikipedia.org/wiki/Duolingo

    Duolingo Inc. [b] is an American educational technology company that produces learning apps and provides language certification.Duolingo offers courses on 43 languages, [5] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo, and even constructed languages such as Klingon. [6]

  4. Drops (app) - Wikipedia

    en.wikipedia.org/wiki/Drops_(app)

    Drops is a language learning app that was created in Estonia by Daniel Farkas and Mark Szulyovszky in 2015. [1] It is the second product from the company, after their first app, LearnInvisible, had issues in retaining a user's engagement over the required time period. [2]

  5. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    Intelligent tutoring systems have been constructed to help students learn geography, circuits, medical diagnosis, computer programming, mathematics, physics, genetics, chemistry, etc. Intelligent Language Tutoring Systems (ILTS), e.g. this [52] one, teach natural language to first or second language learners. ILTS requires specialized natural ...

  6. List of language self-study programs - Wikipedia

    en.wikipedia.org/wiki/List_of_language_self...

    Self-study programs allow learning without having a teacher present, [1] [2] and the courses can supplement or replace classroom instruction. [3] Universities use self-study programs for less-commonly taught languages, where having professors is not feasible.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  8. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  9. Instructure - Wikipedia

    en.wikipedia.org/wiki/Instructure

    In 2019, Instructure acquired Portfolium and integrated their pathways, Program Assessment, and ePortfolio network into the Canvas. Portfolium is designed to simplify the assessment of student learning, showcase evidence of knowledge, and keep students engaged along pathways to prepare them for careers.