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Season one of Banshee drew Cinemax's then-highest ratings for an original series, averaging 433,000 viewers per episode and 727,000 in the 7 days after each episode was released. The season finale drew 455,000 viewers during its initial screening and 655,000 during its repeat, the largest audience ever, at the time, for a Cinemax original ...
Sage Rion, daughter of a deceased garage owner, is a professional car thief. The police know her, but have always failed to convict her. Due to her aptitude to elude the police she is notoriously known as "The Banshee". One day everything changes when she steals a distinct vintage car (a 66 Dodge Charger) right before a date. Lacking in ...
Banshee sees Hood struggle with adapting to his new identity while dealing with the machinations of local crime lord Kai Proctor (Ulrich Thomsen) and remaining hidden from Rabbit. [1] [2] The series premiered on January 11, 2013. During the course of the series, 38 episodes of Banshee aired over four seasons, between January 11, 2013, and May ...
Banshee was created by writer Roy Thomas and artist Werner Roth, and first appeared in X-Men #28 (Jan. 1967). [1] Thomas originally conceived of the character as a woman, but editor Stan Lee thought that it would not look good for an entire team to gang up on a female villain.
A banshee (/ ˈ b æ n ʃ iː / BAN-shee; Modern Irish bean sí, from Old Irish: ben síde [bʲen ˈʃiːðʲe], "woman of the fairy mound" or "fairy woman") is a female spirit in Irish folklore who heralds the death of a family member, [1] usually by screaming, wailing, shrieking, or keening.
Code Name Banshee is a 2022 American action film directed by Jon Keeyes, starring Jaime King, Antonio Banderas and Tommy Flanagan. [1] Cast. Jaime King as Delilah;
Banshee is a vertically scrolling shooter released for the Amiga 1200 and Amiga CD32 in 1994 by Core Design. The game was ranked the 39th best Amiga game of all time by Amiga Power in 1996. [ 1 ]
Shadow of the Beast was designed by Martin Edmondson and Paul Howarth of Reflections over the course of nine months, and it was their second 16-bit game after their previous game, Ballistix. Edmondson and Howarth described it as their "most ambitious project to date", and stated that they wanted the game to push both the Amiga and Atari ST to ...