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Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/CentOS. [2] Foundry has further developed the software since Nuke was sold in 2007.
Fork Particle is a computer graphics visual effects modeling and software development kit (SDK) developed and sold by Fork Particle, Inc. Fork Particle uses its real time particle system technology to simulate visual effects or particle effects such as CGI explosions, fire, rain, smoke, dust, etc. Fork Particle is used in video games and visual simulation software such as a flight simulator.
While special effects such as explosions and car chases are made on set, visual effects are primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software. A visual effects supervisor is usually involved with the production from an early stage to work ...
Foundry had its origins in plug-in development, and its first product was the Tinder (and later Tinderbox) plugins. This business was sold to GenArts in 2010. [17] It continues to sell the Furnace motion-estimation based plugins, which won an Academy Scientific and Technical Award in 2006 [18] Other plugins include Ocula, a set of tools for stereoscopic post-processing; Keylight, a keyer ...
Natron is a free and open-source node-based compositing application. It has been influenced by digital compositing software such as Avid Media Illusion, Apple Shake, Blackmagic Fusion, Autodesk Flame and Nuke, from which its user interface and many of its concepts are derived. Natron supports plugins following the OpenFX 1.4 API.
The Matrix 's version of the effect was created by John Gaeta and Manex Visual Effects. Rigs of still cameras were set up in patterns determined by simulations, [2] and then shot either simultaneously (producing an effect similar to previous time-slice scenes) or sequentially (which added a temporal element to the effect).
It can handle neutral and denser-than-air gases or aerosols from ground-level or elevated sources. The model accommodates building and terrain effects, evaporation of volatile liquid spill pools, and combustion or explosion of flammable gas-air mixtures (including the impact of heat and pressure waves caused by a fire or explosion).
Massive is a software package developed by Stephen Regelous for use in the visual effects industry. Its primary feature is its ability to rapidly create large groups of agents that can act as individuals, each with their own unique behaviors and actions.