Search results
Results from the WOW.Com Content Network
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s to 2000.
3dfx Voodoo3 2000 PCI 3dfx Voodoo3 3000 AGP. Voodoo3 was a series of computer gaming video cards manufactured and designed by 3dfx Interactive. It was the successor to the company's high-end Voodoo2 line and was based heavily upon the older Voodoo Banshee product. Voodoo3 was announced at COMDEX '98 and arrived on store shelves in early 1999. [1]
Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan
Glide is a 3D graphics API developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards. It started as a proprietary API, and was later open sourced by 3dfx. [2] [3] It was dedicated to rendering performance, supporting geometry and texture mapping primarily, in data formats identical to those used internally in their cards.
3dfx Voodoo5 5500 AGP. The Voodoo 5 was the last and most powerful graphics card line that was released by 3dfx Interactive. All members of the family were based upon the VSA-100 graphics processor. [1] Only the single-chip Voodoo 4 4500 and dual-chip Voodoo 5 5500 made it to market.
The Voodoo2 (or Voodoo 2) is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset.
By obtaining a copy of the OpenGL Quake executable and a copy of the relevant MiniGL, 3dfx owners could easily modify their copies of Quake to play with full 3D acceleration, giving a smoother and better looking display than was possible with the Quake software renderer. After the success of the 3dfx original, several other manufacturers ...
FXT1 is a texture compression scheme for 3D graphics, invented by the hardware vendor 3dfx Interactive and offered as an open source rival standard to S3TC in September 1999, a year after S3TC had been adopted by Microsoft as part of DirectX. Limited vendor hardware support has been a barrier to its acceptance.