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The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence, where it was used by Saul Amarel as an example of problem representation. [2] [3]
The problem considered by McCarthy was not that of finding a sequence of steps to reach the goal (the article on the missionaries and cannibals problem contains one such solution), but rather that of excluding conditions that are not explicitly stated. For example, the solution "go half a mile south and cross the river on the bridge" is ...
This is similar to the missionaries and cannibals problem, in which three missionaries and three cannibals must cross the river, with the constraint that at any time when both missionaries and cannibals are standing on either bank, the cannibals on that bank may not outnumber the missionaries. The bridge and torch problem. Propositio de viro et ...
Vacuum World, a shortest path problem in which the goal is to vacuum up all the pieces of dirt. In scientific disciplines, a toy problem [1] [2] or a puzzlelike problem [3] is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a ...
This page was last edited on 8 February 2008, at 23:50 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
General Problem Solver (GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell (RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis .
Photos of cannibals around the world: In India, exiled Aghori monks of Varanasi drink from human skulls and eat human flesh as part of their rituals to find spiritual enlightenment.
Soar [1] is a cognitive architecture, [2] originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University.. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of ...