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It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals. The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities.
In cognitive psychology, the affect-as-information hypothesis, or 'approach', is a model of evaluative processing, postulating that affective feelings provide a source of information about objects, tasks, and decision alternatives. [1] [2] A goal of this approach is to understand the extent of influence that affect has on cognitive functioning. [1]
Psychomotor learning is the relationship between cognitive functions and physical movement.Psychomotor learning is demonstrated by physical skills such as movement, coordination, manipulation, dexterity, grace, strength, speed—actions which demonstrate the fine or gross motor skills, such as use of precision instruments or tools, and walking.
The theory stipulates that there are several different types or levels of learning. The significance of these classifications is that each different type requires different types of instruction. Gagné identifies five major categories of learning: verbal information, intellectual skills, cognitive strategies, motor skills and attitudes.
Cognitive functioning refers to a person's ability to process thoughts. It is defined as "the ability of an individual to perform the various mental activities most closely associated with learning and problem-solving. Examples include the verbal, spatial, psychomotor, and processing-speed ability."
Embodied cognition is the concept suggesting that many features of cognition are shaped by the bodily state and capacities of the organism. These embodied factors include the motor system, the perceptual system, the bodily interactions with the environment (situatedness), and the assumptions about the world that shape the functional structure of the brain and body of the organism.
A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).
For example, if someone's brain predicts the presence of a snake as well as the unpleasant affect that would result upon encountering a snake ("interoceptive prediction"), that brain might categorize and construct an experience of "fear." This process takes place before any actual sensory input of a snake reaches conscious awareness.