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  2. Forward kinematics - Wikipedia

    en.wikipedia.org/wiki/Forward_kinematics

    In robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. [ 1 ] The kinematics equations of the robot are used in robotics , computer games , and animation .

  3. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    A fundamental tool in robot kinematics is the kinematics equations of the kinematic chains that form the robot. These non-linear equations are used to map the joint parameters to the configuration of the robot system. Kinematics equations are also used in biomechanics of the skeleton and computer animation of articulated characters.

  4. Kinematics equations - Wikipedia

    en.wikipedia.org/wiki/Kinematics_equations

    From this point of view the kinematics equations can be used in two different ways. The first called forward kinematics uses specified values for the joint parameters to compute the end-effector position and orientation. The second called inverse kinematics uses the position and orientation of the end-effector to compute the joint parameters ...

  5. Robotics engineering - Wikipedia

    en.wikipedia.org/wiki/Robotics_engineering

    Kinematic models are essential for controlling the movements of robots. Robotics engineers use forward kinematics to calculate the positions and orientations of a robot's end-effector, given specific joint angles, and inverse kinematics to determine the joint movements necessary for a desired end-effector position. These calculations allow for ...

  6. Denavit–Hartenberg parameters - Wikipedia

    en.wikipedia.org/wiki/Denavit–Hartenberg...

    The system of six joint axes S i and five common normal lines A i,i+1 form the kinematic skeleton of the typical six degree-of-freedom serial robot. Denavit and Hartenberg introduced the convention that z-coordinate axes are assigned to the joint axes S i and x-coordinate axes are assigned to the common normals A i , i +1 .

  7. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  8. Kinematic chain - Wikipedia

    en.wikipedia.org/wiki/Kinematic_chain

    Kinematic chains of a wide range of complexity are analyzed by equating the kinematics equations of serial chains that form loops within the kinematic chain. These equations are often called loop equations. The complexity (in terms of calculating the forward and inverse kinematics) of the chain is determined by the following factors:

  9. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    [4] [5] [6] A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined.