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In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones. Input devices can be categorized based on:
A digital pen is an input device which captures the handwriting or brush strokes of a user, converts handwritten analog information created using "pen and paper" into digital data, enabling the data to be utilized in various applications. For example, the writing data can be digitized and uploaded to a computer and displayed on its monitor.
Pointing-device text input (2 C, 13 P) S. Surface computing (12 P) T. Touchscreens (5 C, 16 P) W. Webcams (2 C, 31 P) Pages in category "Computing input devices"
Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective.
Unlike the internal bus, the external bus is connected using a bus controller that allows the peripheral system to operate at a different speed from the CPU. [63] Input and output devices are used to receive data from the external world or write data respectively. Common examples include keyboards and mice (input) and displays and printers ...
Fingerprint reader. In computer science, the general meaning of input is to provide or give something to the computer, in other words, when a computer or device is receiving a command or signal from outer sources, the event is referred to as input to the device.
As mentioned later in this article, pointing devices have different possible states. Examples for these states are out of range, tracking or dragging. Examples. a computer mouse is an indirect, relative, isotonic, position-control, translational input device with two degrees of freedom (x, y position) and two states (tracking, dragging).
The host communicates with the device and receives input data from the device on actions performed by the human. Output data flows from the host to the device and then to the human. The most common example of a host is a PC but some cell phones and PDAs also can be hosts. The HID protocol makes implementation of devices very simple.
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