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BAG stands for bandwidth allocation gap, this is one of the main features of the AFDX protocol. This is the maximum rate data can be sent, and it is guaranteed to be sent at that interval. When setting the BAG rate for each VL, care must be taken so there will be enough bandwidth for other VL's and the total speed cannot exceed 100 Mbit/s.
Bandwidth allocation is the process of assigning radio frequencies to different applications. The radio spectrum is a finite resource, which means there is great need ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...
Dynamic bandwidth allocation is a technique by which traffic bandwidth in a shared telecommunications medium can be allocated on demand and fairly between different users of that bandwidth. [1] This is a form of bandwidth management , and is essentially the same thing as statistical multiplexing .
A program, either provided within the game software or as separate software product, that allows players to place objects or create new levels for a video game. level scaling A game mechanic in games where the player advances in level, which alters the attributes of a player character or opponents so that there is a similar challenge in combat.
Dynamic spectrum management (DSM), also referred to as dynamic spectrum access (DSA), is a set of techniques based on theoretical concepts in network information theory and game theory that is being researched and developed to improve the performance of a communication network as a whole.
Packet switching allows delivery of variable bit rate data streams, realized as sequences of short messages in fixed format, i.e. packets, over a computer network which allocates transmission resources as needed using statistical multiplexing or dynamic bandwidth allocation techniques.