Search results
Results from the WOW.Com Content Network
There can be one or more receiving end systems connected within each virtual link. Each virtual link is allocated dedicated bandwidth [sum of all VL bandwidth allocation gap (BAG) rates x MTU] with the total amount of bandwidth defined by the system integrator. However, total bandwidth cannot exceed the maximum available bandwidth on the network.
Bandwidth allocation is the process of assigning radio frequencies to different applications. The radio spectrum is a finite resource, which means there is great need for an effective allocation process.
The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Packet switching allows delivery of variable bit rate data streams, realized as sequences of short messages in fixed format, i.e. packets, over a computer network which allocates transmission resources as needed using statistical multiplexing or dynamic bandwidth allocation techniques.
With both AFDX and TTEthernet, there are additional functions required of the interfaces, e.g. AFDX's Bandwidth Allocation Gap control, and TTEthernet's requirement for very close synchronization of the sources of time-triggered data, that make it difficult to use standard Ethernet interfaces.
Dynamic bandwidth allocation is a technique by which traffic bandwidth in a shared telecommunications medium can be allocated on demand and fairly between different users of that bandwidth. [1] This is a form of bandwidth management , and is essentially the same thing as statistical multiplexing .
In terms of code, this will often be a hot spot – a critical part of the code that is the primary consumer of the needed resource – though it can be another factor, such as I/O latency or network bandwidth. In computer science, resource consumption often follows a form of power law distribution, and the Pareto principle can be applied to ...