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2017-05-10: Mesa 17.1 OpenGL 4.2+ for Intel Ivy Bridge (more than Intel driver for Windows, OpenGL 3.3+ for Intel Open SWR Rasterizer (important for cluster Computer for huge simulations) 2017-12-08: Mesa 17.3 AMD Vulkan Driver RADV full compliant in Khronos Test of Vulkan 1.0
GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [54] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 [55] 4.2 August 8, 2011 [56] GLSL 4.20, Shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements 4.3 August 6, 2012 [57]
Nvidia's Tegra K1 (codenamed "Logan") features ARM Cortex-A15 cores in a 4+1 configuration similar to Tegra 4, or Nvidia's 64-bit Project Denver dual-core processor as well as a Kepler graphics processing unit with support for Direct3D 12, OpenGL ES 3.1, CUDA 6.5, OpenGL 4.4/OpenGL 4.5, and Vulkan.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
Nvidia has ceased Windows driver support for GeForce 8 series on April 1, 2016. [43] Windows XP 32-bit & Media Center Edition: version 340.52 released on July 29, 2014; Download; Windows XP 64-bit: version 340.52 released on July 29, 2014; Download; Windows Vista, 7, 8, 8.1 32-bit: version 342.01 (WHQL) released on December 14, 2016; Download
Nvidia announced that as of April 1, 2016, they would cease driver support for the GeForce 9 series. [30] [31] Windows XP 32-bit & Media Center Edition: version 340.52 released on July 29, 2014; Download; Windows XP 64-bit: version 340.52 released on July 29, 2014; Download
GHz = 10 9 Hz. Bus type – Type of memory bus or buses used. Bus width – Maximum bit width of the memory bus or buses used. This will always be a factory bus width. API support section. Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully supported. OpenCL – Maximum version of OpenCL fully ...
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.