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The term lateral thinking was coined by Edward De Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) [1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s.
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.
3D AFM topographic image of multilayered palladium nanosheet on silicon wafer, with Tower of Hanoi-like structure. [35] The Tower of Hanoi is frequently used in psychological research on problem-solving. There also exists a variant of this task called Tower of London for neuropsychological diagnosis and treatment of disorders of executive function.
Issue trees are useful in problem solving to identify the root causes of a problem as well as to identify its potential solutions. They also provide a reference point to see how each piece fits into the whole picture of a problem.
The seven basic tools of quality are a fixed set of visual exercises identified as being most helpful in troubleshooting issues related to quality. [1] They are called basic because they are suitable for people with little formal training in statistics and because they can be used to solve the vast majority of quality-related issues.
One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.
Three utilities problem – Connect three cottages to gas, water, and electricity without crossing lines. [ 9 ] Thirty-six officers problem – Arrange six regiments consisting of six officers each of different ranks in a 6 × 6 square so that no rank or regiment is repeated in any row or column.
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