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  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Walk cycles can be broken up into four key frames: the forward contact point, the first passing pose, the back contact point, and the second passing pose. Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle

  3. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Before animation begins, a preliminary soundtrack or scratch track is recorded so that the animation may be more precisely synchronized to the soundtrack. Given the slow manner in which traditional animation is produced, it is almost always easier to synchronize animation to a preexisting soundtrack than it is to synchronize a soundtrack to pre-existing animation.

  4. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    2.5D Animation: A mix of 2D and 3D animation elements that emphasize the illusion of depth utilizing the pseudo-3D effect. [147] During the 1970s, the term "2.5D" started to gain recognition. [ 148 ] But its background comes from anime and manga during the 1920s where theatrical stage productions were popular. [ 149 ]

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  6. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  7. Pencil2D - Wikipedia

    en.wikipedia.org/wiki/Pencil2D

    Pencil2D is a free and open-source 2D animation software for Windows, macOS, and Unix-like operating systems. It is released under the GNU General Public License and uses the Qt framework . It is used for making cartoons using traditional techniques (tracing drawings, onion skinning , etc), managing vector and bitmap drawings.

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  9. Blocking (animation) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(animation)

    Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.