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Function object: with a single method (in C++, the function operator, operator()) it acts much like a function; Immutable object: does not change state after creation; First-class object: can be used without restriction; Container object: contains other objects; Factory object: creates other objects
First-class functions have often only been supported in later revisions of the language, including C# 2.0 and Apple's Blocks extension to C, C++, and Objective-C. C++11 has added support for anonymous functions and closures to the language, but because of the non-garbage collected nature of the language, special care has to be taken for non ...
First and second class objects. In ALGOL, a real number may appear in an expression or be assigned to a variable, and either of them may appear as an actual parameter in a procedure call. A procedure, on the other hand, may only appear in another procedure call either as the operator (the most common case) or as one of the actual parameters.
In many object-oriented programming languages, this (also called self or Me) is a variable that is used in instance methods to refer to the object on which they are working. The first OO language, SIMULA 67, used this to explicitly reference the local object.
A C++ closure may capture its context either by storing copies of the accessed variables as members of the closure object or by reference. In the latter case, if the closure object escapes the scope of a referenced object, invoking its operator() causes undefined behavior since C++ closures do not extend the lifetime of their context.
C++ also supports another form of reference, quite different from a pointer, called simply a reference or reference type. Pointer arithmetic , that is, the ability to modify a pointer's target address with arithmetic operations (as well as magnitude comparisons), is restricted by the language standard to remain within the bounds of a single ...
In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C.The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.
A reference to an instance of a class may actually be referring to one of its subclasses. The actual class of the object being referenced is impossible to predict at compile-time. A uniform interface is used to invoke the member functions of objects of a number of different classes.