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  2. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.

  3. Boo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Boo_(programming_language)

    Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax [2] and a special focus on language and compiler extensibility.

  4. Polymorphism (computer science) - Wikipedia

    en.wikipedia.org/wiki/Polymorphism_(computer...

    Dynamic polymorphism is more flexible but slower—for example, dynamic polymorphism allows duck typing, and a dynamically linked library may operate on objects without knowing their full type. Static polymorphism typically occurs in ad hoc polymorphism and parametric polymorphism, whereas dynamic polymorphism is usual for subtype polymorphism.

  5. Free Typing Games: Games to Help You Back to School

    www.aol.com/news/2009-08-31-free-typing-games...

    We've collected the best free typing games from Games.com and around the web. Typer Shark. Typer Shark is an online game classic from Popcap games. In Typer Shark you command a dive to to search ...

  6. Dependent type - Wikipedia

    en.wikipedia.org/wiki/Dependent_type

    In computer science and logic, a dependent type is a type whose definition depends on a value. It is an overlapping feature of type theory and type systems.In intuitionistic type theory, dependent types are used to encode logic's quantifiers like "for all" and "there exists".

  7. Structural type system - Wikipedia

    en.wikipedia.org/wiki/Structural_type_system

    Structural systems are used to determine if types are equivalent and whether a type is a subtype of another. It contrasts with nominative systems, where comparisons are based on the names of the types or explicit declarations, and duck typing, in which only the part of the structure accessed at runtime is checked for compatibility.

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  9. Type system - Wikipedia

    en.wikipedia.org/wiki/Type_system

    The process of verifying and enforcing the constraints of types—type checking—may occur at compile time (a static check) or at run-time (a dynamic check). If a language specification requires its typing rules strongly, more or less allowing only those automatic type conversions that do not lose information, one can refer to the process as strongly typed; if not, as weakly typed.

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