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  2. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    The storage and computation overhead is such that the standard simplex method is a prohibitively expensive approach to solving large linear programming problems. In each simplex iteration, the only data required are the first row of the tableau, the (pivotal) column of the tableau corresponding to the entering variable and the right-hand-side.

  3. Big M method - Wikipedia

    en.wikipedia.org/wiki/Big_M_method

    Solve the problem using the usual simplex method. For example, x + y ≤ 100 becomes x + y + s 1 = 100, whilst x + y ≥ 100 becomes x + y − s 1 + a 1 = 100. The artificial variables must be shown to be 0. The function to be maximised is rewritten to include the sum of all the artificial variables.

  4. HiGHS optimization solver - Wikipedia

    en.wikipedia.org/wiki/HiGHS_optimization_solver

    The SciPy scientific library, for instance, uses HiGHS as its LP solver [13] from release 1.6.0 [14] and the HiGHS MIP solver for discrete optimization from release 1.9.0. [15] As well as offering an interface to HiGHS, the JuMP modelling language for Julia [ 16 ] also describes the specific use of HiGHS in its user documentation. [ 17 ]

  5. Nelder–Mead method - Wikipedia

    en.wikipedia.org/wiki/Nelder–Mead_method

    The method uses the concept of a simplex, which is a special polytope of n + 1 vertices in n dimensions. Examples of simplices include a line segment in one-dimensional space, a triangle in two-dimensional space, a tetrahedron in three-dimensional space, and so forth.

  6. Revised simplex method - Wikipedia

    en.wikipedia.org/wiki/Revised_simplex_method

    The revised simplex method is mathematically equivalent to the standard simplex method but differs in implementation. Instead of maintaining a tableau which explicitly represents the constraints adjusted to a set of basic variables, it maintains a representation of a basis of the matrix representing the constraints.

  7. Bland's rule - Wikipedia

    en.wikipedia.org/wiki/Bland's_rule

    The original simplex algorithm starts with an arbitrary basic feasible solution, and then changes the basis in order to decrease the minimization target and find an optimal solution. Usually, the target indeed decreases in every step, and thus after a bounded number of steps an optimal solution is found.

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  9. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, a 0-dimensional simplex is a point, a 1-dimensional simplex is a line segment,

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