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A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.
Simplygon is 3D computer graphics software for automatic 3D optimization, based on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques.
In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
Polygon Mesh Processing by Mario Botsch et al. is a textbook on the topic of Geometry Processing. [1]Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.
On the left a model without back-face culling; on the right the same model with back-faces removed. Because the polygons do not form a closed solid, differences can be seen. In computer graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn.
By a reduction of the model's associated state space dimension or degrees of freedom, an approximation to the original model is computed which is commonly referred to as a reduced order model. Reduced order models are useful in settings where it is often unfeasible to perform numerical simulations using the complete full order model.
The complete "rotation" of the caliper around the polygon detects all antipodal pairs; the set of all pairs, viewed as a graph, forms a thrackle. The method of rotating calipers can be interpreted as the projective dual of a sweep line algorithm in which the sweep is across slopes of lines rather than across x - or y -coordinates of points.