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The Commodore 64 version of KoalaPainter used a fairly simple file format corresponding directly to the way bitmapped graphics are handled on the computer: A two-byte load address, followed immediately by 8,000 bytes of raw bitmap data, 1,000 bytes of raw "Video Matrix" data, 1,000 bytes of raw "Color RAM" data, and a one-byte Background Color ...
Adventure is a 1980 action-adventure game developed by Warren Robinett and published by Atari, Inc. for the Atari Video Computer System (later renamed Atari 2600). The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle.
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However, with 128 bytes of RAM and 4096 bytes of ROM, Atari's Adventure was a much simpler program, and with only a joystick for input, the set of "commands" was necessarily brief. [3] Adventure was a hit upon its 1979 release, and it eventually sold a million copies. [2] The Adventure Easter egg: "Created by Warren Robinett"
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CommaVid was a game developer and publisher for the Atari 2600 that released six games between 1981 and 1983, plus a programming tool for the console. [1] The company was founded by Dr. Irwin Gaines, Dr. John Bronstein, and Dr. Joseph Biel [2] under the name Computer Magic Video, which was shortened to Com Ma Vid, or CommaVid. [2]
From the game's manual: [4] You're on the road with Journey, one of the world's hottest rock groups. A spectacular performance has just ended. Now it's up to you to guide each Journey Band Member past hordes of Love-Crazed Groupies, Sneaky Photographers, and Shifty-Eyed Promoters to the safety of the Journey Escape Vehicle in time to make the next concert.
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. [2] It was ported to the Atari 8-bit computers [1] and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.