Search results
Results from the WOW.Com Content Network
GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.
A much shorter wavelength (~6.7 nm) would be beyond EUV, and is often referred to as BEUV (beyond extreme ultraviolet). [336] With current technology, BEUV wavelengths would have worse shot noise effects without ensuring sufficient dose. [337] (The generally accepted 'border' of UV is 10nm below which the (soft) x-ray region begins.)
Typical F71T12 71-inch, 100-watt, bi-pin tanning lamp. Ultraviolet radiation (UVR) is part of the electromagnetic spectrum, just beyond visible light.Ultraviolet wavelengths are 100 to 400 nanometres (nm, billionths of a metre) and are divided into three bands: A, B and C. UVA wavelengths are the longest, 315 to 400 nm; UVB are 280 to 315 nm, and UVC wavelengths are the shortest, 100 to 280 nm.